Release Notes
1.2.8
May 10, 2023
・Reflection: Fixed bug with normals
1.2.7
March 25, 2023
・Fix a Polybrush-related warning
1.2.6
February 16, 2023
・Fix transparent shader for URP in Unity 2022
1.2.5
November 13, 2023
・Fix to automatically increase ShaderGraph settings variant limit
1.2.4
October 16, 2023
・Plant sway: Fix so rotations don't affect sway direction
1.2.3
August 7, 2023
・HDRP: Fix an asmdef related issue
1.2.2
June 1, 2023
・Emission map: Fixed to use all color channels
1.2.1
February 6, 2023
・Fixed a bug with changing rendering pipelines from 1.2.0
1.2.0
January 28, 2023
・Updated base version to Unity 2021 ・Code cleanup
1.1.1
November 23, 2022
・Fixed SRP batching
1.1.0
November 5, 2022
・Added Normal Map 2 ・Added Shadow Overlay ・Added Plant Sway ・Added Camera Fade for transparent shader ・Built-In pipeline supported from Unity 2021.3.12
1.0.7
November 4, 2022
・Reflection: Added option Mask With Metallic Map ・Height colors: Added option to specify a texture
1.0.6
October 30, 2022
・Rim: Added Intensity parameter ・Built-In support added for Unity 2022.2
1.0.5
October 6, 2022
・Fixed some materials in sample scene
1.0.4
April 5, 2022
・Detail map: Added contrast parameter
1.0.3
April 4, 2022
・Emission: Fixed color selection ・Material converter: Improved to preserve more values
1.0.2
March 28, 2022
・HDRP: Fixed broken transparency on Unity 2020 and 2021 ・HDRP: Display more rendering options on Unity 2021 ・Removed the menu to convert materials, and made this automatic on switching shaders.
1.0.1
March 25, 2022
・HDRP: Fixed UI showing unused parameters ・HDRP: Fixed Emission defaulting to on ・Added menu to convert existing materials to OmniShade PBR
1.0.0
March 21, 2022
・OmniShade PBR released!
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