Release Notes
June 1, 2023
・Emission map: Fixed to use all color channels
February 6, 2023
・Fixed a bug with changing rendering pipelines from 1.2.0
January 28, 2023
・Updated base version to Unity 2021
・Code cleanup
November 23, 2022
・Fixed SRP batching
November 5, 2022
・Added Normal Map 2
・Added Shadow Overlay
・Added Plant Sway
・Added Camera Fade for transparent shader
・Built-In pipeline supported from Unity 2021.3.12
November 4, 2022
・Reflection: Added option Mask With Metallic Map
・Height colors: Added option to specify a texture
October 30, 2022
・Rim: Added Intensity parameter
・Built-In support added for Unity 2022.2
October 6, 2022
・Fixed some materials in sample scene
April 5, 2022
・Detail map: Added contrast parameter
April 4, 2022
・Emission: Fixed color selection
・Material converter: Improved to preserve more values
March 28, 2022
・HDRP: Fixed broken transparency on Unity 2020 and 2021
・HDRP: Display more rendering options on Unity 2021
・Removed the menu to convert materials, and made this automatic on switching shaders.
March 25, 2022
・HDRP: Fixed UI showing unused parameters
・HDRP: Fixed Emission defaulting to on
・Added menu to convert existing materials to OmniShade PBR
March 21, 2022
・OmniShade PBR released!
Last modified 10d ago